We just released Update 1.4, with the Locust Plague quick game added, much requested features & balance improvements!
Read the full changelog below:
Changes:
The Locust Plague disaster is now playable in Quick Game mode!
AI players now have unique names. We’d love to hear your suggestions for more creative AI names!
AI players now have an AI-icon indicating they’re not a human player
Added new context-aware, Project Planet-style cursor icon to make it easier to see which buttons and links are clickable
Added an option to hide the lobby code on startup to the menu, as requested by streamers
You can now enable video subtitles in the menu
Added a Chinese voiceover to the tutorial video
Added Chinese voiceovers to the news items
Balance changes:
Singleplayer games as Earth vs 5 AIs will now be more challenging in the Locust Plague, Influenza Virus and Asteroid Impact disasters, while the Quick Game version of Influenza Virus will be less difficult.
Changed Force cost of Horrify (All stage results x1.50) to 6 down from 8, bringing it in line with Update 1.3’s changes to Amplify and Nullify options.
Certain Earth decisions that only affected one Humanity role, now also affect Population, Ecosystems or Pollution to make them more interesting
Slightly nerfed Earth in the Locust Plague, Virus and Asteroid disasters, slightly buffed Earth in the Hurricane and Virus quick game disasters.
Slightly buffed World Leaders in the Virus disaster.
Slightly nerfed Industry in the Solar Flare disaster.
Slightly buffed Scientists in the Solar Flare and Solar Flare quick game disasters.
Slightly nerfed Media in the Hurricane disaster.
Nerfed Public in the Solar Flare and Solar Flare quick game disasters.
Bug fixes:
Fixed an issue where Scientists would receive no funding for their research in Solar Flare Stage 2.
Fixed a visual error where Scientists’ funding received indicator displayed received funding for a self-funded research track.